I'm not currently looking for work but if you are curious here is my work history.
Skills and Experience
VP of Product Development
From 1995 to 1998 I was VP of Product Development at Big Grub Inc. As VP of Product Development I oversaw the development of the entire project including hiring, leading the design, pitching to prospective publishers, evaluating, selecting, purchasing all equipment and services including both employee equipment, (computers, software, furniture) and also office equipment/services (printers, server, networking, ISPs, phone systems, etc).
Technical Director
From 1995 to 1998 I was Technical Director at Big Grub. As Technical Director I was responsible for all the technical details of a 16 person project for both Playstation and Windows platforms. I created the technical design spec including detailing all risks and workarounds. I managed the other programmers on the team and made all technical decisions regarding the project. I was also responsible for setting up and maintaining all employees' computers (both Mac and PC) as well as company network servers (both NT and Linux), e−mail servers, internet connection, backup systems, Mac integration for the music department etc.)
Lead Designer
From 1995 to 1998 I was also Lead Designer at Big Grub. Using my design experience from previous games, especially M.C Kids where I was a co−designer and also Gex, I wrote the design documents, laid out the world maps, assigned and placed all themes, monsters, bosses, items, events, and puzzles and organized the design around both a best case and worse case schedule so that even if all the stages could not be created there would be a coherent game ready to ship by the deadline.
Lead Programmer
I've been the lead programmer on 5 products. I've lead teams of up to 25 people through all things technical. I've created entire game engines including 2D and 3D. I've designed and created level layout tools both for 2D and 3D. My 2D tools (tUME) were used industry wide by as many as 60 different companies all over the world. Unlike most programmers I actually have at least some artistic talent. This ability has let me interface well with artists and therefore find ways to make their jobs easier and more efficient than most programmers. Where most programmers will say "No", I have always strived to find ways to achieve the effects and high levels of graphic realism the artists desire to create.
Programmer
As a programmer I have extensive experience in C and C++ as well as a variety of software and technologies. I've written plugins and/or tools for most of the major 3D packages including 3D Studio Max, Softimage, Maya, and Lightwave. I've programmed with various APIs including DirectX, MFC, Quicktime, and many others. A comment I've often heard is that my code is, unlike many programmers, easy to read, easy to use, easy to integrate, and well written and I know when to keep it simple. I'm also familiar with Flash, Photoshop, Actionscript, Perl, Lisp, Scheme, HTML, CSS, Javascript, PHP and many other technologies, languages and applications. You can see some of my work in perl, Javascript and PHP based on my website (www.greggman.com) which is entirely perl and PHP based to be automated, template driven, and updateable from anywhere. (long before blog software was readily available)
More Information
I can of course provide references etc. Other achievements: I have given talks at the Game Developers Conference. I run a website about game developement. (http://games.greggman.com) Although I am not in any way an open source fanatic I do have a few open source projects online. There's Flickdown (http://greggman.com/pages/flickrdown.htm), another is Thumbs Plug TGA (http://greggman.com/pages/thumbplug_tga.htm and yet another is mayasvn (http://mayasvn.sourceforge.net). One is tUME (http://members.aol.com/opentume/) and another is a set of libraries and tools (http://elibs.sourceforge.net). I have also contributed to a few including JWPce (a Japanese word processor for Windows CE) and Dave's Quick Search Taskbar Toolbar Deskbar (an infinitely more useful tool than the google bar). I have one shareware product which I used to maintain and support (http://greggman.com/thumbs/). And I have a couple of freeware products (http://greggman.com/nostalgic/) and (http://greggman.com/shorts/). I am also one of the 2 sys admins and a contributor to Tokyopia.com, a site about games and life in Tokyo
If you are interested in my personal website you will find it at greggman.com. You will find that it is quite large for a personal website. I have over 1400 articles on various topics including many on what it takes to make games, design games and also my personal history. I often get e−mail from kids and adults alike about making games and the game industry and I always make time to answer them to the best of my ability. A few of the many pages that are relevant to my job experience are:
- Games-O-The-Greggman
(http://www.greggman.com/pages/gameso.htm) - M.C. Kids
(http://www.greggman.com/games/mckids.htm) - Questions and Answers of the Greggman
(http://www.greggman.com/pages/qanda.htm) - tUME - The Universal Map Editor
(http://www.greggman.com/pages/tume.htm) - Making Games
(http://www.greggman.com/pages/making.htm) - Greggman.com Forum
(http://www.greggman.com/forum.htm)
Work History |
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