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Demo Time

Looking for inspriation I checked out the scene.org for the latest demos. This time there were a few that really stuck out for me as something new.


My favorite new group has got to be Traction.  They had two awesome demos.  One is called Traction, the other is called I am.


Kewlers is also a favorite group and one of their latest, We Cell is incredible as always.


TCB and Mainloop managed to squeeze an entire city, music and animated robot into 4k with Micropolis.


From one of the most recent demo parties, Breakpoint 2005, 195_95 by Plastic stuck out probably because it’s the first demo I’ve seen that uses all the latest shader techiques of ambient occlusion, HDR rendering, radiance transfer etc.  It looks pretty although it’s rather boring but it does give some idea of what next gen games might look like.

A good place to find more is the latest awards from scene.org.

8 comments to Demo Time

  • uk_designer_matt
    Spore

    These are the pools of guys Will Wright has commissioned to help him with Spore. I think he has the right idea, with everyone worried about the asset creation overheads associated with next-gen development he circumvents it with content created on the fly. It’s a nice solution and hopefully one that will be copied. I can definately see the Indie development scene heading that way more and more.

    The best example I have witnessed from the demo scene is that first-person shooter created in 100Kb. I can’t remember the name but it’s amazing what they managed to achieve.

  • More

    not the first time it’s been done either, Lead FX coder on Black and white was Alex “Statix” Evans. I think one of the best demos I’ve seen was Paper (although maybe that’s because it was one of the first:)).

    That fps is called Kkrieger, by farb-rausch, more impressive (for itt’s time, and being that it was the first of it’s kind) is 08-The product by the same team, approx 1.3gigs of assets generated from 64k of code.

    I presume you know of these gman, they’re big names, but I think you might find them intereting matt.

    ::fish::

  • uk_designer_matt

    Cheers for that fish.

  • I believe Remedy, the guys that did Max Payne are all ex-demoscene guys as well.  I know of Statix.

    I wasn’t really that impressed by the 64k FPS.  There are all kinds of ways to compress stuff.  I’m far more impressed by the 4k demo above with full city and animated robot AND soundtrack :-)

  • pupu
    Paper

    Oh my god, paper… omfg…

    the days when demos were better looking that games…

  • globulous
    2nd Reality

    I’m sure everyone remembers that demo. It was such an experience (for it’s time). One thing that doesn’t seem to have changed much over the years is that demos still crash or don’t work “for no reason”. I just tried 195_95 on two different PCs; it either crashes at startup or “locks up” with the music running (but not graphics). Aaah, the good old days. Too bad there are no EMM386 settings to change. :)

  • I had two demos crash on me but downloading the latest drivers fixed that for me at least.

  • some more demo classics

    Hi there,

    I just recently wrote an article about the demoscene and some good old and new demos/intros.

    http://healthygeek.blogspot.com/

    Greets, Josua

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